Unclaimed Victory: Glory & Empire

Unclaimed Victory: Glory & Empire

$175.00
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Unclaimed Victory: Glory & Empire
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Unclaimed Victory: Glory & Empire

$175.00

Unclaimed Victory: Fuentes de Oñoro

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Unclaimed Victory: Fuentes de Oñoro is the next game in the Glory & Empire system which took place from May 3-5, 1811 on the border between Portugal and Spain. 


The French Army of Portugal had just completed its retreat from Portugal after being confronted with failure due to the extensive fortifications of Torres Vedras ringing Lisbon. The French army, under Marshal Masséna, arrived in Spain bereft of much of its equipment and artillery. The British army, under Wellington, followed and harried the French out of Portugal, investing the Portuguese frontier fortress of Almeida and attempting to invest Spain's opposing border fortress of Cuidad-Rodrigo. 


Wellington believed that it would take the French many weeks to recover from their trials in Portugal and with a small number of staff officers headed to the south to prepare the siege of Badajoz. Masséna had other ideas and energetically set about reorganizing his army to prepare to revictual Almeida. He managed to rebuild his army much sooner than Wellington believed possible and took the field on May 1 concentrating his forces around Cuidad-Rodrigo. Wellington hearing reports of French activity arrived back at Fuentes de Oñoro in the nick of time. On May 3 the French pushed back the British Light Division and Cotton's cavalry and marched on Fuentes de Oñoro.


The armies were closely matched in terms of raw numbers although the British had more cannon than the French while the French had more cavalry. Masséna displayed some of the brilliance for which he was known, but ultimately was unable to overcome the British and Portuguese forces and unable to retrieve his reputation as one of Napoleons finest marshals.

Tactical Game

Fuentes de Oñoro game has four 34x22 maps and 8 counter sheets for the tactical game. There are 10 scenarios which covers the fighting around the village of Fuentes de Oñoro and the French left hook around the British right flank. Most of the fighting occurred on these three maps in the southern portion of the battlefield. 

The entire battlefield of Fuentes de Oñoro was quite extensive. To manage this without requiring an excessive number of maps the game splits the battlefield in a south and north part. There are 4 additional scenarios for the north map, some of which can be played in conjunction with the south map.


Marshal's Game

With Fuentes de Onoro we'll introduce the Marshal's Game which is a simple grand tactical scale system which overlays the main Fuentes de Onoro map and the North map. The Marshal's Game Add On, provides an additional 34x22 map and a sheet of 3/4" counters.


The Marshal's Game will not only cover forces moving between the two tactical maps, but will also allow the players to maneuver their forces in a different manner than occurred historically offering much more replay and what-if opportunities. The Marshal's Game for Fuentes de Onoro covers from May 3-8, 1811 which allows players to be as tenacious as Wellington and Massena.


The scale of this map is approximately 4x the scale of the tactical maps. It uses an area movement map and has rules for entering and exiting the tactical maps. Players can maneuver their forces on the grand tactical scale map to enter the tactical map at different locations to try alternate strategies.

 

Aide-de-camp

Aide-de-camp (ADC) is a solitaire player aid for guiding play for one side in a solitaire game of Glory & Empire. Aide-de-camp works in concert with any of the Glory & Empire rules sets: Soldier’s, Battalion, or Brigade.

The non-player side follows a battle plan created by the player to guide non-player units to their objective. Once, a battle plan is in place, non-player leaders and units will follow their battle plan unless a change of situation warrants a response. For a non-player side in an Attack Posture, its leaders will move their units towards their designated line of departure. When they arrive on their line of departure they will deploy into line of battle and proceed to attack enemy units occupying their objective. Should enemy units get between the advancing non-player units and their line of departure, or objective, the non-player units should attack them in some manner. For a non-player in a Defense Posture, non-player leaders should hold their ground in their defensive position, if necessary, counterattacking enemy units to maintain the perimeter of their defensive position, or move to the defensive position to deploy into it, attacking enemy units in the way. If a change of situation occurs, the threat level is assessed for the non-player leader and dice are rolled to determine if and how he can respond.

 


The south map, north map, Marshal's Game and Aide-de-camp are offered in a single game. No add-ons, no gimmicks, just a game with a lot of play value.


Components and Features: 

  • Game box and lid
  • Core Rules Manual V1.1 (Soldier's, Battalion and Brigade rules - 132 pages)
  • (1) Sequence of Play and Procedures PAC (8.5x11)
  • (1) Soldier’s Game PAC (8.5x11)
  • (1) Battalion & Brigade Game Pac (17x11)
  • (1) Player Aid PAC (17x11)
  • (1) Brigade Game PAC (17x11)
  • Companion Book (160 pages, 14 scenarios & Aide-de-camp solo player aid)
  • (1) Brigade Game Ammo PAC (8.5x11)
  • (1) Orders & Random Events PAC (8.5x11)
  • (1) Game Turn Record PAC (8.5x11)
  • (5) French Command Display PAC (8.5x11)
  • (4) British Command Display PAC (8.5x11)
  • (3) South Maps – 22x34
  • (1) North Map – 22x34
  • (3) 1/2" marker counter sheets
  • (5) 5/8" unit counter sheets
  • Marshal's Game Book (32 pages, 1 scenario)
  • (1) British Marshal’s Game PAC (8.5x11)
  • (1) French Marshal’s Game PAC (8.5x11)
  • (1) Marshal’s Game Map – 22x34
  • (1) 3/4” Marshal’s Game unit counter sheet
  • (2) sets of percentile dice
  • (4) Artillery Fire Overlays
  • History Book (128 pages)

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